The quickest answers in one place. Question not listed? The other chapters go deeper — or use the search bar above.
No app store needed. Uitvossen opens via a link and runs in the browser; you can add it to your home screen so it feels like a real app during the game. No account, no password.
As many as you like — you play per team, not per person. Two teams of fifteen? No problem. And on plans with more teams you can even run multiple fox or hunter teams at once. Everyone can open the team link on their own phone; you all share the same team view. We count teams, never heads.
You pick the playing field: your own neighbourhood on foot, or a whole region by car. The foxes set their secret end point; the organiser matches the game length to the area. Uitvossen provides the structure — the city does the rest.
Basically a smartphone with internet and GPS. Pick a date, a playing area and an end point — and the hunt is on. No installation hassle; some challenges may call for a small prop.
The app is your referee. You claim a joker with a photo or video as proof; the opposing team (or the organiser) approves or rejects it. And secrets — the foxes' end point, the challenge texts — stay hidden until the right moment. No arguments about who saw what.
Absolutely. Set the game length, the head start and the joker limits, name the teams, and adjust the rules text and challenges if you like. Your party, your rules.
Yes. The organiser link controls the clock and the settings, but you can happily run along in a team.
They're only used during the game and wiped automatically afterwards. Photos are stripped of GPS data. Hosted in the EU.
Yes! After your game you get your own invite link. Anyone who books a game through your link automatically gets a discount at checkout — and once that game is paid, we email you a reward code for your next game. Your link works for multiple friends.