When setting up you pick a theme. A theme decides which challenges go with the jokers and which settings the game starts with, such as the game length, the head start and how often teams share their location. The jokers themselves (and what they do in the game) are the same in every theme; only the challenges fit the occasion.
All themes side by side
Pick the theme that best fits your group, your transport and the time you have. Not sure? The recommended theme works for any game, and during setup "Help me choose" asks you a few questions.
De originele Uitvossen-jokerset — geschikt voor elk spel.
Suited for: Any group
Starting settings: 120 minutes of play, 15 minutes head start for the foxes, location sharing every 15 minutes.
Jokers: 14 jokers in the set, at most 5 per team.
Example challenges
Radar Swap — Find a street sign with an animal in its name. Get in a photo with the sign and imitate the animal.
Stalling — Buy a snack for the road and take a selfie of the group.
Where are you? — Take a photo where everyone touches something purple.
Bachelor party
A fast, fanatical hunt on foot through the city centre, with the bride or groom as the shining centrepiece.
Suited for: Bachelor/bachelorette party, Group of friends · On foot · A whole city, A neighbourhood / village
Starting settings: 120 minutes of play, 15 minutes head start for the foxes, location sharing every 15 minutes.
Jokers: 14 jokers in the set, at most 7 per team.
Example challenges
Radar Swap — Find a street name you can cheekily pin on the bride/groom and pose next to it, shamelessly over the top.
Stalling — Hand the bride/groom a baguette as a microphone and have them belt out a love song in the middle of the street — receipt in the photo.
Where are you? — Film the bride/groom collaring a total stranger to ask where on earth you've all ended up.
Team building
A long, relaxed hunt by car across a whole region: working together with colleagues, without the stress.
Suited for: Company outing / team building · By car · A region
Starting settings: 240 minutes of play, 20 minutes head start for the foxes, location sharing every 20 minutes.
Jokers: 14 jokers in the set, at most 5 per team.
Example challenges
Radar Swap — Find a street name you can tie to your company or field and get a team photo with it.
Stalling — Buy something edible in a company colour (don't eat it yet!) and take a team photo with it.
Where are you? — Take a team photo by a landmark that instantly identifies this place.
Group of friends
A city adventure by bike full of dares and silliness — just for fun with your friends.
Suited for: Group of friends · By bike, On foot · A whole city
Starting settings: 120 minutes of play, 15 minutes head start for the foxes, location sharing every 15 minutes.
Jokers: 14 jokers in the set, at most 5 per team.
Example challenges
Radar Swap — Find a street sign with an animal in the name and imitate that animal as convincingly as possible on the photo.
Stalling — Buy the cheapest edible trinket you can find and photograph the receipt.
Where are you? — Race to the first place-name sign you come across and take a photo with it.
Family
A short, cosy hunt around your own neighbourhood. Doable for young and old, nothing scary.
Suited for: Family / mixed ages · On foot · A neighbourhood / village
Starting settings: 75 minutes of play, 10 minutes head start for the foxes, location sharing every 15 minutes.
Jokers: 14 jokers in the set, at most 4 per team.
Example challenges
Radar Swap — Find a street sign with an animal in the name and have everyone imitate that animal together.
Stalling — Buy a treat together and take a photo just before someone takes the first bite.
Where are you? — Have the youngest family member ask a friendly passer-by what the place is called.
Gezin in de wijk
Dit pack is geschikt om met gezin(nen) in je eigen wijk te spelen met kids tot 10 jaar.
Suited for: Family / mixed ages · On foot · A neighbourhood / village
Starting settings: 55 minutes of play, 10 minutes head start for the foxes, location sharing every 7 minutes.
Jokers: 10 jokers in the set, at most 3 per team.
Example challenges
Radar Swap — Zoek een straatnaambord met de letter Z erin.
Stalling — Maak een selfie met een blauwe auto.
Travel Time — Maak een foto van een dier.
All challenges per theme are under Jokers & effects: expand the theme variants of a joker.
You can still adjust all starting settings under Control afterwards. You can switch the theme itself until the start; Organising explains what happens then.