Pick a plan on the site and check out — the game is created automatically, no waiting. Want a taste first? There's a free demo.
After your purchase you get three links (also by email): your own control link for the organisation, and a team link for the hunters and for the foxes. Open your control link on your phone — everything you configure lives under the Control tab. Walk through these steps:
The setup checklist in the app walks you through the same steps — this is the order:
You can play along in a team yourself. Note: one browser remembers one link at a time — opening another magic link replaces the active role. To use the control link and a team role at the same time, use separate devices, or a separate browser profile or incognito window.
Playing along with the hunters yourself? The control view shows the foxes' secret end location. Better not open it during the game, or let someone from the foxes run the organizing.
These are all game settings with their default and range. Except on locked plans, you can adjust them mid-game too — running timers adjust along nicely.
| Setting | Default | Range |
|---|---|---|
|
Game length (minutes) How long the game runs until curfew. Jokers can still move that moment. |
120 | 1 – 1440 |
|
Head start (minutes) The foxes' head start: while it runs, the hunters may not leave and the joker challenges stay hidden. |
15 | 0 – 240 |
|
Location interval (minutes) How often the foxes must share their location. |
15 | 1 – 240 |
|
Max. jokers in possession How many jokers a team may hold at once (claims under review count). |
3 | 1 – 10 |
|
Max. jokers in total How many jokers a team may claim across the whole game — stolen jokers count too. |
5 | 1 – 10 |
|
Max. jokers active at once How many joker effects a team can have running at the same time. |
1 | 1 – 10 |
|
End-location radius (metres) How close the foxes must be to their end location to win at curfew. |
50 | 10 – 1000 |
|
Max. continuous travel (minutes) How long a team may travel in one go before the mandatory rest kicks in. |
30 | 1 – 240 |
|
Mandatory rest (minutes) How long the rest after a full stint lasts. At 0 the rest phase is skipped. |
10 | 0 – 120 |
|
Auto-approve claims (minutes) After this many minutes an unreviewed claim is approved automatically (0 = off). |
0 | 0 – 1440 |
|
Only the organizers review claims (0/1) Plus plan. At 1 only the organizers review submitted claims; the other team can no longer approve or reject them. At 0 (default) both the other team and the organizers can review. |
0 | 0 – 1 |
|
Rest duty applies to Which side falls under the transport rhythm: both, foxes only, hunters only, or off. |
foxes only | — |
The per-team rules text is editable (with placeholders like {{speelduur}} that follow
your settings live), and every joker challenge can be rewritten. Pick a themed pack during setup
and all jokers get challenges to match the occasion. These are the official packs:
On the Plus plan you draw the play area under Control → Play area: tap the map to add points (at least three), drag a point to move it, and save. Everyone sees the area as a dashed line on the map, and anyone outside it gets a notice on their own screen. The other teams and the organizers are not notified: the play area is a visual agreement, not an enforced boundary.
As the organisation you are the referee: you start, pause and stop the clock (or schedule an automatic start), approve or reject evidence when the teams can't agree, reveal or hide the hunters' location, undo an accidentally confirmed catch, and settle an undecided result. It all happens from the Control tab; the log records every event.
Under Game control, Reset game takes everything back to the setup phase: claims, evidence, locations, chat, log and result are wiped; teams, links, jokers and settings stay. Handy for a practice round or a false start. A started game can be reset at most twice, and only within 6 hours of the first round starting — the control view shows how many resets you have left and until when. A reset before the game ever started doesn't count. Need more? Just get in touch.
Photos and videos are only used during the game and the recap and wiped automatically afterwards; photos are stripped of GPS data on upload. Location pings are snapshots — there is no live tracking. Everything runs on servers in the EU. See also the privacy statement.