No walking the route beforehand, no clues taped to lampposts that are gone the next day. A hunt with an opponent who fights back.
A classic scavenger hunt is linear: you follow a route someone laid out, solve riddles along the way and arrive at the end. For children that is perfect. For adults the problem is that there is no opponent β you are playing against a list, and the moment someone realises the list does not fight back, the energy drains away.
On top of that, somebody has to lay out that route, check it and clear it away afterwards. That is half a day of work for two hours of play.
Uitvossen inverts it: there is no route, there is an opponent. The foxes move freely through the area and have to reach a secret end point; the hunters receive location pings and have to intercept them. The challenges are still there, but they earn jokers you use against the other side β so they matter.
No route, no clues, no checkpoints. You set a play area on the map and share two links.
A challenge earns a joker that freezes the other team, reveals which town they are in, or steals a joker from them. That is what stops it being a checklist.
Every claim comes with a photo or clip that the other team approves. Afterwards it all lands in a shareable recap.
No. Each team gets a link that opens in the browser. No installation, no accounts.
Yes. You can rewrite the challenge behind every joker and add your own jokers with your own challenges.
Yes, as long as there is mobile coverage. Without it the map and the location pings do not work.
The game tracks it: if the foxes reach the secret end point before curfew, they win. If they are intercepted, the hunters win. In case of doubt the organiser decides.
Play the free demo game and see whether this is what you were after when you searched for a scavenger hunt app.
Try it free