Name-sharing circles do not work. Spending two hours trying to find a group hiding somewhere in the city does.
Orientation weeks all share the same problem: you want people to get to know each other, but the games meant to make that happen usually feel forced. Everyone joins in politely and nobody remembers a name.
What does work is making people do something in which they need each other. The hunters have to infer a direction from scattered location pings and decide where to run. The foxes have to pick a route and gamble on when to play a joker. Within half an hour you know exactly who reads a map well, who has the nerve and who keeps calm β and that you do remember.
For an organising committee it is also very little work: no route to lay out, no checkpoints to staff, nobody standing on street corners. You set the game up and share two links.
The game keeps the time, hands out the jokers and lets teams approve each other's evidence. Your committee does not have to be spread across the city.
Team size is not capped: one phone per team is enough, whether six or thirty people are gathered around it. Run several games side by side if you need to.
You pay per game, not per participant. With a large intake the cost per person drops to small change.
Yes. Each game stands on its own, so you can run as many alongside each other as you have groups. Every game has its own links, teams and result.
Yes. You can rewrite the text of every challenge and add your own jokers, so traditions and inside jokes slot straight in.
They do not need it: you need one phone per team, not one per person. Anyone without data simply plays within a team.
Yes. The organiser screen shows both teams on the map, hunters included. Useful if you want to follow along from the society building.
Play the free demo game with your committee. Then you will know how it runs before a hundred new members are waiting on you.
Try it free