Two teams, one city, a few hours. Not a forced icebreaker, but a game in which discussing, dividing up and daring to choose simply happen.
Most team building activities have people cooperate on something artificial. It feels artificial too, and half the group politely checks out.
Here the collaboration comes out of the game itself. The hunters have to infer from scattered location pings where the foxes are heading β that means puzzling, reasoning and daring to commit to a hunch. The foxes have to pick a route, weigh up risk and decide when to spend a joker. Those are exactly the conversations a team outing is meant to produce, without anyone having to force them.
And because the game keeps track of the time, the rules and the evidence, none of you has to be the facilitator. Whoever organises it plays along like everybody else.
Buy the game, set the timings and share the links. No quote to chase, no date that depends on a supplier, no minimum number of participants.
It needs no fitness, knowledge or experience. Roles sort themselves out: reading the map, planning routes, doing challenges, arguing over jokers.
You pay once per game, not per person. Whether you bring eight colleagues or forty β same price, no surcharge afterwards.
Yes. After payment you fill in your company details yourself and the invoice is generated and emailed straight away.
That is exactly what the end point is for. The foxes have to reach the secret end point, so if you place it at the venue where you are having dinner, the whole group converges there on its own.
Photos are re-encoded on upload, which strips EXIF and GPS data. Evidence and location pings are deleted automatically after the game, and everything is hosted in the Netherlands.
Yes. You can rewrite the text of every challenge and add your own jokers, so inside jokes and company-specific tasks fit right in.
Play the free demo game with a few colleagues over lunch. Short, but enough to see whether it suits your team before you commit the whole department.
Try it free